Post by dippergames420 on Aug 22, 2019 15:51:08 GMT -6
And here's another render of mine made in Blender, this time Blender 2.8 as opposed to 2.78 (upgraded after my old computer died on me.) This time, I've made a render of Joseph Joestar from JoJo's Bizarre Adventure.
As for the render itself, it was just perspective as there was a ton of stuff off camera that didn't look too amazing, such as Joseph's clacker ball thingies (I don't know what they're called, so we're calling them his clackers.)
You can see here, the bends in the clackers' rope was pretty awkward, however without any modification, they don't bend much better, as they bend with sharp, polygonal edges. I tried to fix it with subdividing the model in edit mode, but that only seemed to add awkward posing into the mess as well. Another thing to note is how off center the actual model itself was, and getting it onto his finger was extremely tedious.
Like I said, the model's root was off. You can see it's much farther away from where the ring to put it on his finger is.
To further add to the posing mess, the actual rope was also off in terms of position. It didn't line up with the ring (a price I had to pay for cheaping out and using a game model) and just looked weird. Hence why I blurred out the clackers in the final image, as they not only had that strange cutoff at the end where it was obviously supposed to line up with the ring, it also had VERY bad textures (again, a sacrifice of using a game model. Due to what I assume is hardware limitations, the developers more likely than not had to save on resources and give him lo-res textures, as you wouldn't notice them in gameplay.)